Milton Middleson
Scrap Metal Squadron
556
|
Posted - 2014.11.16 20:47:21 -
[1] - Quote
Quote:Honestly, after skimming the thread I think the main complaint is that people keep trying to use autocannons(specifically) like blasters or lasers. A basic solution is to kite blasters and get into nose bleed range with lasers. Something that autocannons out perform their competition respectively very well.
My god. Why did nobody think of that? Oh, wait, they did. It turns out that doesn't actually work all that well unless the Minmatar also get super ships that are fast enough to kite and tough enough to brawl with the same fit. Not many ships can do that, and the ones that arguably can are all frigates. |
Milton Middleson
Scrap Metal Squadron
557
|
Posted - 2014.11.28 04:28:12 -
[2] - Quote
Quote:Oh look, a good idea that doesn't involve power creep buffing. The non-phased plasma/fusion/emp ammo for projectiles are ridiculously pointless for autocannon usage.
The same change would utterly cripple ACs with close-range ammo. Ammo generally needs a rework, but this ain't it.
Quote:All the other weapon systems got buffed because they sucked. Autocannons and artillery were the best weapons systems for a while.
A million years ago, perhaps. In the time directly before Retribution, they just went on the ships that didn't suck. Minmatar hulls are generally mediocre or bad right now - their nominal strengths are often hard to realize (fitting-wise and/or in terms of mid-battle implementation), don't actually exist (speed advantage is negligible in most case; the band between outperforming blasters and just being ineffective is extremely narrow), or scale very poorly (sig-tanking brawlers, say hi). In contrast, other hulls got buffed substantially at the same time as the weapons that went on them, which rather left winmatar in the dust.
If flexibility is supposed to be the Minmatar schtick, it certainly isn't borne out*. The Stabber is a feeble kiter and can only be used in close range with gimmick fits, though at least the utility highs give it some defense against solo tackle. The Rupture is too slow to dictate range or kite properly with a brawling fit, too fragile and limp-wristed to brawl effectively, and can't effectively use the utility high without gimping the tank or dps or mobility. The Slasher is great for 1v1s, but doesn't really work on larger scales. The Rifter is just bad. The Thrasher and Talwar are good because the hulls are superb for their functions, not because they're flexible and able to handle the full spectrum of encounters with a single fit.
*Of course, the problem with such a schtick is that you're either good at everything or bad at everything; the former is overpowered, the latter useless. |